Benjamin Sommer

Visual Computing


Imagine to synthesize the video below in comparable visual fidelity within temporal interactive constraints. Possibly by using suitable data embedded in some high-dimensional space? Recall the challenge of these high-frequency distributions within the nonlinear material and transport space!

How can we achieve both effective and efficient synthesis, seen from a theoretical and artistic perspective?

When I see great images, it feels like I want to simulate them.

Snow and ice geomorphology of Antarctica. This video poses a nice example of both theoretical and computational problems related to a) surface representation and its reconstruction, b) complexity of geological formations, fluid dynamics and evolutionary adapted biosphere, e.g. vegetation, microorganisms, algae and others, c) nonlinear radiative transport space, d) context of observation, e) computational efficiency, and many others. Efficient image synthesis shall be perceived as a optimal or near-optimal synthesis of these contexts as one. And this is what I am working on. Video courtesy Kalle Ljung @ vimeo.

Activities & Achievements

Feb. 12, 2015

Won the 2nd Rendering Competition Prize in the course "Computer Graphics" at the Saarland University Germany during my master in Visual Computing.

Final rendered raster image of project 'Fallen Marble Hall' of rendering competition 2015 at the CG chair, University of Saarland.

A path tracer with russian roulette proportional to luminance of path throughput, combined with multiple importance sampling of the BRDF and area light sources, as well as stratified image plane sampling with Mitchell filtering.


Project Website

Dec. 16, 2014

Presentation of my Bachelor thesis "Incremental Light Propagation Volumes in CAVE-like Installations" at the Open Lab Day at the Leibniz Supercomputing Centre in Munich, Germany.


VR Open Lab Day - Program 2014

Further Details

VR Open Lab

Sept. 24, 2014

Bachelor's Thesis

Incremental Light Propagation Volumes in CAVE-like Installations

Ludwig-Maximilians-University Munich, and
Leibniz Supercomputing Centre in Munich, Germany

Bachelor thesis thumbnail image
Global illumination to simulate indirect lighting within interactive refresh rates for virtual reality applications.

Dr. Christoph Anthes


Prof. Dr. Dieter Kranzlm├╝ller






Gave me a lot of experiences with CUDA and low-level optimized OpenGL. Sometimes it was just work, but most of the time it felt like fun. Thanks for giving me this opportunity.