"True courage is about knowing not when to take a life, but when to spare one." (The Hobbit, J.R.R. Tolkien, Movie)
When do I paint? Always. I'm painting now while I look at you and speak with you.
Give. Trust and hope to be given back.
There's so many different worlds
So many different suns
And we have just one world
But we live in different ones
Take a look at the video below. Can you imagine to synthesize them in the same presented quality interactively using suitable data embedded in some high-dimensional space? Remind those tiny, high-frequency, complex details. How can we synthesize them efficiently, as seen from a computational time and artist perspective?
"This goal. This dream. Giving up? Stop searching? Certainly not!"
"When I see great images, e.g. in nature or photography, it feels like I want to simulate them."
Feb. 12, 2015
Won the 2nd Rendering Competition Prize in the course "Computer Graphics" at the Saarland University Germany during my master in Visual Computing.
A path tracer with russian roulette proportional to luminance of path throughput, combined with multiple importance sampling of the BRDF and area light sources, as well as stratified image plane sampling with Mitchell filtering. See Details
"This brings me a tiny little step nearer to my goal."
Sept. 24, 2014
Bachelor thesis "Incremental Light Propagation Volumes in CAVE-like Installations" at the Ludwig-Maximilians-University Munich and at the Leibniz Supercomputing Centre in Munich, Germany.
Work in Progress
"Gave me a lot of experiences with CUDA, plain optimized OpenGL. Sometimes it was just work, but most of the time it felt more like fun. Thanks for giving this opportunity."
Incremental Light Propagation Volumes in Multi-Display Environments
B. Sommer, C. Anthes, D. Kranzlmüller.
Submitted to Eurographics 2015. Status: rejected.